Expressive essay guidelines Use these question guides (general; still life; portrait) to help structure and write your essay. Make sure you answer each point or question wiith several sentences. Try and use keywords to help you with art terms and to make your writing more fluent. When it comes to comparing and contrasting, try using writing frames. You can use this essay frame to help you structure your essay as a whole.
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Example expressive essays
Van Gogh and de Bray portraits (Credit) |
Design essay guidelines These questions will help you analyse design objects and structure your essay. |
Example design essays
Chair design (Credit) |
Expressive info Check out portrait and still-life images you have researched in class here... |
Design info
art + design in the 60s 60s keywords Design Museum's History of Chair Design Jonathan Ive on designing the iPod Innovative Web Designers |
think about it!
Critical activity is all about you expressing your opinions about art + design and backing them up with evidence. Use the guidelines here to help you structure your two essays. Each should be around 1,500 words long, one related to expressive activity (i.e. painters, sculptors and printmakers) and one related to design activity.
A very good way to approach these essays is to analyse carefully a small number of artworks by two artists from different styles or movements, then compare and contrast them. There should be a strong emphasis on your personal response to the work, combined with research into the artist and style from sources such as art and design books, the internet, art magazines and history books.
Your design essay should also compare and contrast two different design styles, either looking at the style as a whole or concentrating on specific designers. The best way to go about this is to pick a small number of significant design objects and analyse them in detail. Make sure you include research into the design styles or movements and compare and contrast them. You should also include information on the society at the time the objects were designed to see what influence history had on them.

